Please note that by posting online you are now a content provider and local online laws and regulations apply. For information on those laws and regulations, click here.
Saturday, July 24
Afiqah/tjc09_violence
The author states that one of the instigative causes that have led to criminal violence is the element of extreme gore violence incorporated in videogames. The nature of such videogames instills euphoric achievement upon completion of destruction in the videogames, which prompts children who actively play them to be addicted to the feeling of superiority after exerting their violent prowess. This view is highly applicable to the issue of criminal violence in the Singapore society because the availability of such videogames is becoming increasingly prevalent and fast gaining popularity especially with the installation of the latest Xbox series, Wii and PlayStation sets. The particularly alarming figures are actually the age of videogame players which are getting smaller. Younger children are gaining exposure to games that promote violence daily. This does not even exclude other influences that also promote the same trait of violence- cartoons such as Happy Tree Friends which depict gory bloodbath scenes of adorable animals in a humorous manner in short four minute clips fashion online as well as movies such as Karate Kid which stimulates violence in children as a means of efficient solution to problems as it portrays violent aggressors in an honorable and inspirational light. Therefore I believe that caution has to be exercised among parents and educators in allowing their children to be constantly exposed to influential sources that may trigger violence and aggression.
Subscribe to:
Post Comments (Atom)
This view is highly applicable to the issue of criminal violence in the Singapore society because the availability of such videogames is becoming increasingly prevalent and fast gaining popularity especially with the installation of the latest Xbox series, Wii and PlayStation sets.
ReplyDeleteyour AQ response is incomplete. there is NO evaluation in this AQ response.
while there may be videogames that are violent in Singapore, does this necessarily translate to a higher incidence of violence amongst youths in the country?
what about your evaluation of passage 2?